About

Search for content

paintedetc:

PRINT FICTION

Artists and graphic designers present printed matter – such as books, posters or magazines – in the digital environment of web-portfolios. There are a few examples of printed matter which pretend they’re physical throughout the web, without ever getting produced or even being published in the “real world”. Thereby the digital presentation of those fictive products is guided by their analogue realizability. Actually there are no limitations to the enactment of fictive printed-products in the net. The exhibition “Print Fiction” wants to encourage artists and graphic designers to ask how utopias of printed matter can look like.

Michael Alfred

this seems relevant


(via paintedetc)

Penelope Umbrico (by apertureeducation)

If I haven’t posted this video already (and even if I have) I’m posting it again now because it’s relevant to my life.

yaherd:

o u know

yaherd:

o u know


(via yaherd)

wired:

pbsarts:

Are LOLCats and Internet Memes Art?

If you still want more awesome, watch our first episode: “Super Mario Brother is the World’s Greatest Piece of Surrealist Art” 
http://youtu.be/a2bAN9pPeiE

Of course. Why shouldn’t they be?


(via wired)
new-aesthetic:

“The pixel is the fundamental unit of digital imaging, a square representation of a single color. Pixels are always the same size, and always arranged in orderly grids. This project looks at what happens when you change these universally agreed upon standards. More broadly, I’m interested in how the construction of digital images alters our perceptions of reality. Does computer-mediated vision change how we see without computers?”
Flexible Pixels | benjamin grosser

new-aesthetic:

“The pixel is the fundamental unit of digital imaging, a square representation of a single color. Pixels are always the same size, and always arranged in orderly grids. This project looks at what happens when you change these universally agreed upon standards. More broadly, I’m interested in how the construction of digital images alters our perceptions of reality. Does computer-mediated vision change how we see without computers?

Flexible Pixels | benjamin grosser


(via new-aesthetic)
Photos of Lightbulbs, 2012

Photos of Lightbulbs, 2012

(Source: ninaperlman.com)

christopherschreck:

MEDIUM: 2 - HOW TO INTERNET
new one i wrote for LPV magazine
a blog post about art and social media, looking at work dealing with art and social media, now disseminated through an artist’s social media
includes work by Brad Troemel, Jaakko Pallasvuo, Louis Doulas, Dan Abbe, Ben Vickers, Anthony Antonellis, and Chris Dorley-Brown

…“The artist’s online brand tends to function as a kind of live-action role playing artist statement… a vehicle for creating an authorial context that viewers may use to better understand the vantage point an artist’s ‘actual’ work is coming from (i.e. what they’d exhibit in a gallery or show on their portfolio website).”

I’ve seen/heard numerous creatives say as much about their own approach to social media, and I wonder if it’s not a potentially useful development. Gaining a sense of an artist’s work via status updates and blog posts is, admittedly, a less direct, less coherent process than simply reading an artist statement. But so what?  For those users willing to pay attention and connect their own dots, the “live-action artist statement” model provides a great deal of functional context for an artist’s work – and, as an audience member, sounds to me like a far more engaging and liberating prospect than trudging through an obligatory written text. (Which isn’t to say that we’d benefit from the outright abandonment of artist statements – it’s important that creatives be capable of developing and presenting articulate accounts of what they’re doing – but I do think the authors present a pretty interesting idea here.) …

christopherschreck:

MEDIUM: 2 - HOW TO INTERNET

new one i wrote for LPV magazine

a blog post about art and social media, looking at work dealing with art and social media, now disseminated through an artist’s social media

includes work by Brad Troemel, Jaakko Pallasvuo, Louis Doulas, Dan Abbe, Ben Vickers, Anthony Antonellis, and Chris Dorley-Brown


  • “The artist’s online brand tends to function as a kind of live-action role playing artist statement… a vehicle for creating an authorial context that viewers may use to better understand the vantage point an artist’s ‘actual’ work is coming from (i.e. what they’d exhibit in a gallery or show on their portfolio website).”
I’ve seen/heard numerous creatives say as much about their own approach to social media, and I wonder if it’s not a potentially useful development. Gaining a sense of an artist’s work via status updates and blog posts is, admittedly, a less direct, less coherent process than simply reading an artist statement. But so what?  For those users willing to pay attention and connect their own dots, the “live-action artist statement” model provides a great deal of functional context for an artist’s work – and, as an audience member, sounds to me like a far more engaging and liberating prospect than trudging through an obligatory written text. (Which isn’t to say that we’d benefit from the outright abandonment of artist statements – it’s important that creatives be capable of developing and presenting articulate accounts of what they’re doing – but I do think the authors present a pretty interesting idea here.) 

(via christopherschreck)
redirects forever.

redirects forever.

Photos of Binder Clips, April 2012

Photos of Binder Clips, April 2012

(Source: ninaperlman.com)